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Antidote Supply

Original price was: $16.95.Current price is: $8.48.
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13 - 20 Mar, 2025
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Description

Designer

Dennis Hoyle

Publisher

Bellwether Games

Players

2-6

Playtime

20 mins

Suggested Age

12 and up

Expansion

Antidote: Lab Alliance

Additional Info

150783 antidote

http: boardgamegeek.com forum 1538502 antidote reviews

In Antidote, you are a laboratory scientist working for a giant chemical research conglomerate. When a deadly toxin suddenly infects you and everyone in your lab, you must work quickly to share your research and discover the Antidote before it s too late.

In the game, players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must drink and hope its the Antidote. If this card is the true Antidote, you re cured and live to play again! If not…you die, but you can always try again!

Antidote has 6 core mechanics that make it unique, fun, and compelling:

1. Deduction: Players live or die by deducing the one card type that has been removed from the game (similar to Clue).

2. Semi-Cooperative Gameplay: You live or die alone, but it may be impossible to deduce the Antidote without working with the other players.

3. Simultaneous action selection: Every turn involves every player. Whether it is making trades for valuable information or simultaneously declassifying your research, all players are constantly engaged. This makes the game experience more fulfilling and eliminates long-periods of down-time between turns.

4. Player-controlled game length: Players have sole control over the pace of the game. If you think you know the answer you can speed the game towards its conclusion. If not…well, don t hold your breath! No one is going to wait for you to figure it out! This element adds a feeling of tension and excitement.

5. Multiple levels of player interaction: Even a wink or a nod can have meaning in this game if you are trying to learn or pass information between players. At the same time, a blatant statement such as Blue formulas are toxic may have no meaning at all, but everyone will judge you by your actions (everyone can see the cards you choose to discard).

6. Surprise ending: It is unlikely that anyone can know with 100% certainty what the Antidote is by the end of the game. This means the revealing of the Antidote is often met with shouts of joy, groans of agony or other entertaining expressions of fun and players have been known to literally jump out of their seats when they find out the truth!

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